/*
* Copyright 1993-2010 NVIDIA Corporation.  All rights reserved.
*
* NOTICE TO USER:
*
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* in individual and commercial software.
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*
* U.S. Government End Users.   This source code is a "commercial item" as
* that term is defined at  48 C.F.R. 2.101 (OCT 1995), consisting  of
* "commercial computer  software"  and "commercial computer software
* documentation" as such terms are  used in 48 C.F.R. 12.212 (SEPT 1995)
* and is provided to the U.S. Government only as a commercial end item.
* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through
* 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the
* source code with only those rights set forth herein.
*
* Any use of this source code in individual and commercial software must
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* the above Disclaimer and U.S. Government End Users Notice.
*/

#pragma once

#include <string>

bool ShouldGetUserInput(int argc, wchar_t** argv);
bool PrintDevices(int cudaDeviceOrdinalForCuContext);
bool CreateCudaContext(int cudaDeviceOrdinal, CUdevice* pDevice, CUcontext* pContext);
bool LoadMatrixMulModule(CUmodule* pModule, CUdevice dev, const std::wstring& appDirectory);

